Portfolio

Ian Smith

Senior Envrionment Artist

ArtStation: artstation.com/iansmithartist Linkedin: linkedin.com/iansmithartist

Over 15+ years of experience working on real-time and pre-rendered projects, specialising in environment art and procedural workflows. I currently work as a Senior Environment Artist at Kinetic Games, creating props, modular kits, and large-scale terrain assets to support ongoing development.

Previously, I worked at Playground Games on Forza Horizon 6 as a Senior Environment Artist on the terrain team, focusing on large-scale open world terrain creation including procedural biome pipeline, manual terrain sculpting, seasonal variation, and photogrammetry-based material workflows.

Across all roles, I focus on building efficient workflows, improving production quality, and fostering a collaborative team environment.


TECHNICAL EXPERIENCE

Tools: Houdini | Substance Designer & Painter | ZBrush | 3Ds Max | Blender | Photoshop

World Machine | Gaea | Reality Capture | Photoscan/Metashape Other: Git | Unity VC | Perforce

PROFESSIONAL EXPERIENCE

Kinetic Games - Phasmophobia - Senior Environment Artist - May 2026 - Present

Playground Games - Forza Horizon 6 - Senior Environment Artist - July 2024 - April 2026

SideFx — Project Lead - May 2023 - November 2023

NSC Creative — CG Supervisor - January 2015 - June 2024

ACHIEVEMENTS